![]() It's not until you step outside the gates that all bets are freaking off. I've only had to do violence within school grounds a few times, and those were all practice duels with students. One comforting thought: Hogwarts itself has proved to be a bastion. At least half of the main quests I've checked off so far had little or no combat, but the killing is dialing up as I get further in the story. There's a fair bit of combat too, though not as much as I expected. This is probably a good time to clear up exactly what sort of open world game Hogwarts Legacy is, as of my first 16 hours: It's sort of like The Witcher 3 or Red Dead Redemption 2 in that there's lots of talking, crafting, puzzle solving, treasure hunting, and horse riding (er, broom flying). I'm not sure Hogwarts Legacy's rhythmic duels would be as gratifying if I walked Harry's pacifist path of spamming the disarming spell "Expelliarmus" and stun spell "Stupefy" 36 times over eight movies. There is a non-lethal option, you can dispatch enemies with Petrificus Totalus if you manage to sneak up behind them, but you're unlikely to clear a camp before a fight breaks out. We know why violence is fun in games-there's a clarity to eliminating pieces off the board, and the impact and physicality of flinging spells across a forest mean more when you're fighting something truly dangerous. For how much E-rated fun I've had in Hogwarts Legacy (brewing potions, racing brooms, organizing furniture), I was caught off guard by how much killing there is. ![]()
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